[dpdk-dev] [PATCH v6 1/2] mbuf: provide rte_pktmbuf_alloc_bulk API

Thomas Monjalon thomas.monjalon at 6wind.com
Mon Feb 29 17:14:15 CET 2016


2016-02-29 12:51, Panu Matilainen:
> On 02/24/2016 03:23 PM, Ananyev, Konstantin wrote:
> > From: dev [mailto:dev-bounces at dpdk.org] On Behalf Of Panu Matilainen
> >> On 02/23/2016 07:35 AM, Xie, Huawei wrote:
> >>> On 2/22/2016 10:52 PM, Xie, Huawei wrote:
> >>>> On 2/4/2016 1:24 AM, Olivier MATZ wrote:
> >>>>> On 01/27/2016 02:56 PM, Panu Matilainen wrote:
> >>>>>> Since rte_pktmbuf_alloc_bulk() is an inline function, it is not part of
> >>>>>> the library ABI and should not be listed in the version map.
> >>>>>>
> >>>>>> I assume its inline for performance reasons, but then you lose the
> >>>>>> benefits of dynamic linking such as ability to fix bugs and/or improve
> >>>>>> itby just updating the library. Since the point of having a bulk API is
> >>>>>> to improve performance by reducing the number of calls required, does it
> >>>>>> really have to be inline? As in, have you actually measured the
> >>>>>> difference between inline and non-inline and decided its worth all the
> >>>>>> downsides?
> >>>>> Agree with Panu. It would be interesting to compare the performance
> >>>>> between inline and non inline to decide whether inlining it or not.
> >>>> Will update after i gathered more data. inline could show obvious
> >>>> performance difference in some cases.
> >>>
> >>> Panu and Oliver:
> >>> I write a simple benchmark. This benchmark run 10M rounds, in each round
> >>> 8 mbufs are allocated through bulk API, and then freed.
> >>> These are the CPU cycles measured(Intel(R) Xeon(R) CPU E5-2680 0 @
> >>> 2.70GHz, CPU isolated, timer interrupt disabled, rcu offloaded).
> >>> Btw, i have removed some exceptional data, the frequency of which is
> >>> like 1/10. Sometimes observed user usage suddenly disappeared, no clue
> >>> what happened.
> >>>
> >>> With 8 mbufs allocated, there is about 6% performance increase using inline.
> >> [...]
> >>>
> >>> With 16 mbufs allocated, we could still observe obvious performance
> >>> difference, though only 1%-2%
> >>>
> >> [...]
> >>>
> >>> With 32/64 mbufs allocated, the deviation of the data itself would hide
> >>> the performance difference.
> >>> So we prefer using inline for performance.
> >>
> >> At least I was more after real-world performance in a real-world
> >> use-case rather than CPU cycles in a microbenchmark, we know function
> >> calls have a cost but the benefits tend to outweight the cons.
> >>
> >> Inline functions have their place and they're far less evil in project
> >> internal use, but in library public API they are BAD and should be ...
> >> well, not banned because there are exceptions to every rule, but highly
> >> discouraged.
> >
> > Why is that?
> 
> For all the reasons static linking is bad, and what's worse it forces 
> the static linking badness into dynamically linked builds.
> 
> If there's a bug (security or otherwise) in a library, a distro wants to 
> supply an updated package which fixes that bug and be done with it. But 
> if that bug is in an inlined code, supplying an update is not enough, 
> you also need to recompile everything using that code, and somehow 
> inform customers possibly using that code that they need to not only 
> update the library but to recompile their apps as well. That is 
> precisely the reason distros go to great lenghts to avoid *any* 
> statically linked apps and libs in the distro, completely regardless of 
> the performance overhead.
> 
> In addition, inlined code complicates ABI compatibility issues because 
> some of the code is one the "wrong" side, and worse, it bypasses all the 
> other ABI compatibility safeguards like soname and symbol versioning.
> 
> Like said, inlined code is fine for internal consumption, but incredibly 
> bad for public interfaces. And of course, the more complicated a 
> function is, greater the potential of needing bugfixes.
> 
> Mind you, none of this is magically specific to this particular 
> function. Except in the sense that bulk operations offer a better way of 
> performance improvements than just inlining everything.
> 
> > As you can see right now we have all mbuf alloc/free routines as static inline.
> > And I think we would like to keep it like that.
> > So why that particular function should be different?
> 
> Because there's much less need to have it inlined since the function 
> call overhead is "amortized" by the fact its doing bulk operations. "We 
> always did it that way" is not a very good reason :)
> 
> > After all that function is nothing more than a wrapper
> > around rte_mempool_get_bulk()  unrolled by 4 loop {rte_pktmbuf_reset()}
> > So unless mempool get/put API would change, I can hardly see there could be any ABI
> > breakages in future.
> > About 'real world' performance gain - it was a 'real world' performance problem,
> > that we tried to solve by introducing that function:
> > http://dpdk.org/ml/archives/dev/2015-May/017633.html
> >
> > And according to the user feedback, it does help:
> > http://dpdk.org/ml/archives/dev/2016-February/033203.html
> 
> The question is not whether the function is useful, not at all. The 
> question is whether the real-world case sees any measurable difference 
> in performance if the function is made non-inline.

This is a valid question, and it applies to a large part of DPDK.
But it's something to measure and change more globally than just
a new function.
Generally speaking, any effort to reduce the size of the exported headers
will be welcome.

That said, this patch won't be blocked.


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