[dpdk-dev] Compiler for Windows
Thomas Monjalon
thomas at monjalon.net
Thu Jan 31 18:36:20 CET 2019
31/01/2019 18:12, Wiles, Keith:
> Sorry I have to top post. I had surgery on my shoulder so I’m doing this from my phone.
>
> Why does the windows Eal directory have to be a stub?
It is just a first step to validate the compilation of existing code
in Windows environment without the new Windows code.
> Normally the port must use a separate directory for different architecture. In this case it is the windows architecture which should have all of the changes required for windows and not modify Linux or BSD.
Yes I agree. This is the step 5 below:
5/ EAL for Windows can be completed with real code
> > On Jan 30, 2019, at 10:32 AM, Menon, Ranjit <ranjit.menon at intel.com> wrote:
> >
> > Thank you for the direction, Thomas and Tech Board members.
> >
> > If clang-win64 has support for GCC extensions (__attribute(constructor/align/etc...)), then the changes to common DPDK code should be minimal. Also, Jeff got meson to output VS project files to compile with MSVC - we'll just need to make sure that they can compile with clang-win64. Thanks, Bruce for helping us out here.
> >
> > ranjit m.
> >
> > -----Original Message-----
> > From: Thomas Monjalon <thomas at monjalon.net>
> > Sent: Wednesday, January 30, 2019 6:21 AM
> > To: 'Jason Messer' <jmesser at microsoft.com>; 'Harini Ramakrishnan' <harini.ramakrishnan at microsoft.com>; 'Omar Cardona' <ocardona at microsoft.com>; Menon, Ranjit <ranjit.menon at intel.com>
> > Cc: dev at dpdk.org; Burakov, Anatoly <anatoly.burakov at intel.com>; Richardson, Bruce <bruce.richardson at intel.com>; Stephen Hemminger <stephen at networkplumber.org>; 'Mattias Rönnblom' <mattias.ronnblom at ericsson.com>; Shaw, Jeffrey B <jeffrey.b.shaw at intel.com>; techboard at dpdk.org
> > Subject: Re: [dpdk-dev] Compiler for Windows
> >
> > 08/01/2019 11:24, Burakov, Anatoly:
> >>> On 07-Jan-19 5:08 PM, Thomas Monjalon wrote:
> >>> 07/01/2019 18:00, Bruce Richardson:
> >>>> I think for windows we probably want to start with the MS compiler
> >>>> first, since from my understanding it's probably the default go-to
> >>>> compiler for developers on windows, and look at alternatives from there.
> >>>
> >>> Not sure. I feel clang is a better option.
> >>> This is the purpose of this thread: which compiler can work with the
> >>> DPDK code base? Which modifications of code are acceptable?
> >>>
> >>> Unfortunately we lost my original attempt of getting some facts.
> >>
> >> i'm developing on a Windows machine, and use clang as code analyzer.
> >> so while the compiling and linking may take some effort, the bulk of
> >> it appears to be working without too much complaints from clang. it's
> >> easy to install as well - just install LLVM and you're good to go.
> >
> > This discussion continued in a private thread (for no good reason).
> > Let's conclude here publicly.
> >
> > About the compiler,
> > - cygwin is not native -> no go
> > - mingw-w64 (latest) brings a specific DLL -> one more unknown piece
> > - icc is not free -> no go
> > - msvc supports not all C99 and GNU extensions -> difficult to support
> > - clang is now native on Windows -> best choice
> > http://releases.llvm.org/7.0.1/LLVM-7.0.1-win64.exe
> >
> > About the build system,
> > - DPDK makefiles are not Windows-friendly and will be removed
> > - meson is supported on Windows and can generate VS project
> > https://github.com/mesonbuild/meson/releases/download/0.49.1/meson-0.49.1-64.msi
> >
> > About the Linux/BSD code,
> > - we can use some #ifdef
> > - most of the specific code should be in EAL
> > - it must be tried to share a maximum of common code
> >
> > About the steps,
> > 1/ meson files must be prepared for Windows target
> > 2/ EAL for Windows must be an empty stub first
> > 3/ The core libraries must compile with meson+clang
> > 4/ Documentation for Windows must be started
> > 5/ EAL for Windows can be completed with real code
> > 6/ PMDs can be tested on Windows
> > 7/ Examples should compile on Windows
> >
> > Please restart from a fresh 19.02 branch in the draft repository and submit the steps one by one on the mailing list.
> > We need to validate the steps and approve the choices.
> > If some choices are done, they must be explained in the commit logs.
> > The commits must be small enough to be reviewed.
> > If some issues are encountered, we'll fix them as a community.
> >
> > Thanks for facilitating community adoption of Windows port.
> >
> >
>
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