[dpdk-dev] [PATCH 0/2] fix MMO QP usage

Matan Azrad matan at nvidia.com
Thu Nov 4 09:55:28 CET 2021



From: Raja Zidane
> 0x20 reserved bytes were missed in the HCA cap PRM structure before the
> newly added fields for MMO QP capabilities, that caused reading MMO QP
> caps incorrectly.
> The QP extension valid bit was not set in the QP creation for MMO
> configuration.
> That caused the QP not to be connected to the GGA MMO engines, and any
> MMO WQE job got CQE with an error.
> 
> Raja Zidane (2):
>   common/mlx5: fix HCA cap PRM alignment
>   common/mlx5: fix MMO configuration in QP
> 
>  drivers/common/mlx5/mlx5_devx_cmds.c | 2 ++
>  drivers/common/mlx5/mlx5_prm.h       | 2 +-
>  2 files changed, 3 insertions(+), 1 deletion(-)

Series-acked-by: Matan Azrad <matan at nvidia.com>

> --
> 2.17.1



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