[PATCH 4/4] net/mlx5/hws: handle collision matcher for linear RTC

Slava Ovsiienko viacheslavo at nvidia.com
Mon Jan 23 15:07:44 CET 2023


> -----Original Message-----
> From: Yevgeny Kliteynik <kliteyn at nvidia.com>
> Sent: Thursday, January 12, 2023 3:49 PM
> To: Yevgeny Kliteynik <kliteyn at nvidia.com>; Slava Ovsiienko
> <viacheslavo at nvidia.com>; NBU-Contact-Thomas Monjalon (EXTERNAL)
> <thomas at monjalon.net>; Suanming Mou <suanmingm at nvidia.com>;
> Matan Azrad <matan at nvidia.com>
> Cc: dev at dpdk.org; Ori Kam <orika at nvidia.com>
> Subject: [PATCH 4/4] net/mlx5/hws: handle collision matcher for linear RTC
> 
> No need to create/destroy collision matcher for linear RTC, because it has a
> constant depth of 1 STE - packets reaching any STE in the array will always
> match and perform the specified actions.
> 
> Signed-off-by: Yevgeny Kliteynik <kliteyn at nvidia.com>
Acked-by: Viacheslav Ovsiienko <viacheslavo at nvidia.com>



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