[dpdk-dev] [PATCH 0/2] fix MMO QP usage
Matan Azrad
matan at nvidia.com
Thu Oct 28 20:17:37 CEST 2021
From: Raja Zidane
> 0x20 reserved bytes were missed in the HCA cap PRM structure before the newly
> added fields for MMO QP capabilities, that caused reading MMO QP caps
> incorrectly.
> The QP extension valid bit was not set in the QP creation for MMO
> configuration.
> That caused the QP not to be connected to the GGA MMO engines, and any
> MMO WQE job got CQE with an error.
>
> Raja Zidane (2):
> common/mlx5: fix HCA cap PRM alignment
> common/mlx5: fix MMO configuration in QP
>
> drivers/common/mlx5/mlx5_devx_cmds.c | 2 ++
> drivers/common/mlx5/mlx5_prm.h | 2 +-
> 2 files changed, 3 insertions(+), 1 deletion(-)
Series-acked-by: Matan Azrad <matan at nvidia.com>
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